Game, Technical, and Level Designer
Hello! I'm Demmy Mangusso and I'm a game designer and programmer who lives in Long Island, NY. I strive to create games that emotionally connect with the player, while introducing new experiences to them.
I've been involved with game development since 2016. I am an undergraduate of Becker College, majoring in Interactive Media Design with a Game Design concentration. I had also volunteered for the IGDA Becker Chapter as their Treasurer.
My recent work includes working as a Level Designer at The Deep End Games on Romancelvania, and as a Technical Design Intern at WB Games Boston on Game of Thrones: Conquest. Previously, I have worked as a Game Design Intern at Zapdot and MassDiGI. I also do independent game development, releasing the 2D arcade game tri.Attack(); on Steam in 2019 and am currently developing a 2D puzzle platformer named Grayland.